Dragon Ball Shattered Hope IV: A New Hoap
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Dragon Ball Shattered Hope IV: A New Hoap

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 Quantum Multiplier

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Zero
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Zero


Posts : 1555
Join date : 2014-01-21
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PostSubject: Quantum Multiplier   Quantum Multiplier EmptyTue May 06, 2014 10:07 pm

so I was told by rick to put this up in suggestions before actually making it, I'm 200,000 PL away from a sig tech and if this gets approved it will be my first one.

Name: Quantum Multiplier
Description: based off the theory of Quantum Mechanics this move allows you to amplify the effects of this theory and randomize future events up to a point.
Effects: any move with a multiplier on it is removed and given a multiplier of X, you role a seven sided die to determine the multiplier (7 = a multiplier of 0). the length of this move is determined by another dice roll. Effects all players including the caster.
EX: Makoto launches a supernova at zero, zero activates Quantum Multiplier and changes the out come. (100 Ki with a multiplier of X, Dice roll = 3, the multiplier is now 3 instead of five.) then you would roll again to determine how long this technique lasts (dice roll = 5, technique lasts five turns)
Requirements: learn it from zero
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Riza
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Riza


Posts : 6724
Join date : 2013-07-28

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PostSubject: Re: Quantum Multiplier   Quantum Multiplier EmptyTue May 06, 2014 10:12 pm

Ummm...Make it that it affects one attack....
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Zero
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Zero


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PostSubject: Re: Quantum Multiplier   Quantum Multiplier EmptyTue May 06, 2014 10:16 pm

so, keep the effect but it only works on one technique, basically that would get rid of the length part. is that what you mean?
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Riza
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Riza


Posts : 6724
Join date : 2013-07-28

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PostSubject: Re: Quantum Multiplier   Quantum Multiplier EmptyTue May 06, 2014 10:21 pm

Yeah
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Zero
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Zero


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PostSubject: Re: Quantum Multiplier   Quantum Multiplier EmptyTue May 06, 2014 10:22 pm

I'm fine with that.
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PostSubject: Re: Quantum Multiplier   Quantum Multiplier Empty

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