Namekians
There two kinds of Namekians, Warriors, and the Mage types. These little green dudes made the Dragon Balls. They reside in the planet Namek, guarded by SuperKamiGuru. They also possess the ability to regenerate limbs.
Racial Trait:
Regenerate: As lomg as you have 10% of your ki, your health can be regenerated 75% (once per topic)
Arm Wrap: Using your stretchy-abilities, you wrap your opponent to make them unable to use Physical attacks, or Dodges for one turn. Also, the opponent will no longer be able to escape!
Starting PL: 900 (HP:450)
Transformations
Warrior’s Training (Warrior Transformation I)
You have decided on training the way of the Warrior. You learned to use physical attacks more than ki blasts.
Requirements: PL Total of 6,000; 750 Word Post
Gains: x2.5 Stamina, +1.5 Speed, x1.5 Ki (Permanent); New Racial Trait: Stretch- Once per fight, you can bend yourself to dodge any
one attack.
Drawbacks: If you decide on this transformation, you will no longer be able to use any Mage Transformation. *A
Mage’s Training (Mage Transformation I)
Instead of the way of the Warrior, you took the path of the Mage. You use more Ki than physical attacks. Heck, you might not even attack.
Requirements: PL Total of 8,000; 750 Word Post
Gains: x2.5 Ki; x1.5 Speed; x1.5 Stamina (Permanent); New Racial Trait: Healing – You learn the technique, healing. You may heal one player at a time. To heal one person to half their stats will take up one turn of charge time, and 50 of your Ki. To full stats, 2 turns to charge, and 100 Ki.
Drawbacks: No more Warrior Transformations if you decide on this transformation.*A
Warrior Potential Unlocked (Warrior Trans. II)
You’ve met with the great guardian of Namek, and got your potential unlocked. Or, you’ve been corrupt with power and evil that the evil manifesting within you unlocked it.
Requirements: Warrior Transformation I; 75,000 PL; 1,500 Word Post
Gains: 3x Original Stamina, x2 Original Speed, x1.5 Original Ki (Permanent); New Racial Trait: Warrior’s Brawn: Stamina costs 10% less, while Ki costs 5% more! ((Sounds Asinine)). (For Example: Normally a punch that consumes 500 Stamina would deal 500 damage, but with this trait, it deals 550 Damage instead of 500 Damage, but still consumes 500 Stamina. Also, A ki blast that normally deals 500 damage would cost 500 Ki, instead costs 525 ki) (Passive)
Drawbacks: *A
Mage’s Potential (Mage Transformation II)
You’ve met with the Guardian of Namek, and have received your potential unlocked. Or, you’ve lost all evil within your being and became this.
Requirements: Mage Transformation I; 75,000 PL; 1,500 Word Post
Gains: 3x Original Ki, x2 Speed, x1.5 Stamina (Permanent); New Racial Trait: Mage’s Brain: Ki costs 10% Less while Stamina costs 5% more!
Drawbacks: *A
Super Namek (Warrior Transformation III)
You’re power out grew your body, so made your body grow 3x in mass so it can be capable of wielding it’s power!
Requirements: Warrior Transformation II; 2,500,000 PL; 3,000 Word Post
Gains: x5 Stamina, x2.5 Ki (Permanent); New Racial Trait: Durability: Take 25% less Damage! (Passive)
Drawbacks: x0.5 Speed. Permadeath. (Die in this form, you die forever)
#Guardian Status (Mage Transformation III)
You don’t become the Guardian of Namek, that’d cause a riot. But you do become eligible to be a Guardian of a Planet. If you’re accepted, you can make your own balls!
Requirements: Mage Transformation II; 2,500,000 PL; 3,000 Word Post
Gains: x5 Ki, x2.5 Stamina (Permanent); New Racial Trait: Stat Increases: Once per player in a fight, you may lower Stamina
OR Ki Costs by 10% *Cannot use on selves* [Costs: 10,000 Ki (No Deductions)]
Drawbacks: x0.5 Speed. Permadeath (Die in this form, you die forever)
*A: Stat changes last until next Transformation